![]() ![]() ![]() The rewards for the first mission are:Įach subsequent mission increases this reward by 40 emblems and 10 blueprints.įor each mission you beat, you also get 1 campaign star. The emblem and blueprint rewards scale with the mission number. When you beat a mission, you get a one-time reward of jewel chests, emblems of valor and blueprints. For the power rating calculation, an attribute multiplier of 2 instead of 3 for every 10 missions is used. The required power is rounded down to the next multiple of 100. all other missions require 80% of the enemy power.missions 11–30 on easy difficulty require 50% of the enemy power.the first 10 missions on easy difficulty require 30% of the enemy power.The enemy team composition cycles through 20 different variations of the following five different types of enemies:Įach mission also has a power requirement for your team, which depends on the power rating of the enemy war machines as follows: In addition, every 10 missions (at mission 11, 21, 31, etc.), all enemy attributes increase by another factor of 3:Įnemy attribute = base attribute * difficulty multiplier * 1.2 ( mission number - 1) * 3 ⌊( mission number - 1)/10⌋ The base enemy attributes for the first mission on easy difficulty are:Īt higher difficulties, all enemy attributes are multiplied with the following difficulty multipliers:įor each subsequent mission, all enemy attributes increase by 20% (multiplicatively) per mission. Enemy attributes scale with the campaign difficulty and the mission number. Enemy war wachines all have identical damage, health and armor and no special abilities. ![]() The goal of each mission is to beat 5 enemy war machines within 20 battle rounds. The mission locations follow a path on the map through the following areas: The warfront campaign consists of 85 missions and has 4 difficulties (easy, normal, hard and insane). ![]()
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